[Utility] Auto Daten
[Utility] Auto Daten
Publisher: Hans MetzGenre: Utility
Programmer: D.W. Engelfriet
Year: 1981
Uploaded by: admin
Language: German
Downloads: 44
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Game input holds PET matrix keys down until you physically release them, which is best for arcade games. Type input keeps the original short-tap queue for entering BASIC commands.
Charset Auto lets PET software switch normally. Graphics or Business forces the selected character ROM for compatibility/testing.
Changing RAM or ROM resets the PET. Some programs need ROM2/ROM4 or 16K/32K.
The sound slider controls the emulated PET VIA speaker. Modern browsers require a click before audio can start, so Start Game also enables audio.
The emulator has an IEEE-488 device at address 8 for loading/saving .prg files.
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Game Notes
Numpad + -"Utility" Auto Daten is a lesser-known game written by D.W. Engelfriet and published by Hans Metz, who were active in the early days of personal computing, particularly for the Commodore PET. The game was likely released in the late 1970s or early 1980s, during the peak of the Commodore PET's popularity. Hans Metz was a notable publisher of software for the Commodore PET, and D.W. Engelfriet was one of the programmers associated with this platform.
The exact gameplay mechanics and objectives of "Utility" Auto Daten are not well-documented, but it is presumed to be a utility or simulation-style game, given its title. The Commodore PET was primarily used for educational and business purposes, so games like this often had a practical or educational focus. The title "Auto Daten" suggests it may have involved data management or automation, possibly related to vehicle or automotive data, though this is speculative.
Unfortunately, due to the limited availability of historical records and the niche nature of early Commodore PET software, detailed information about "Utility" Auto Daten is scarce. It remains a piece of obscure computing history, primarily of interest to retro computing enthusiasts and collectors of vintage software.
The exact gameplay mechanics and objectives of "Utility" Auto Daten are not well-documented, but it is presumed to be a utility or simulation-style game, given its title. The Commodore PET was primarily used for educational and business purposes, so games like this often had a practical or educational focus. The title "Auto Daten" suggests it may have involved data management or automation, possibly related to vehicle or automotive data, though this is speculative.
Unfortunately, due to the limited availability of historical records and the niche nature of early Commodore PET software, detailed information about "Utility" Auto Daten is scarce. It remains a piece of obscure computing history, primarily of interest to retro computing enthusiasts and collectors of vintage software.